-Index-
(Use your browser's search Function to Navigate)
--Introduction--
--Starter's Questions--
--Links--
--Barbarian and Cleric's Role--
--Other Classes's Hints--
--Various Hints--
--Monsters--
--Things that may screw up a run--
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--Introduction--
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Trophy Mode its a feature that allow lowbies Lvs.60/80 to get capes similar to lv.90 ones(The Lunar Capes).These capes have lower stats,and lower refines than the lv.90 ones,but they are a cheap alternative if you can't afford the Lunar ones(Or you just can't wait lv.90 to have an extra -Int/-Channelling).
Remember these aren't endgame capes,because of their grade,you can't put high level gems on em(No Citrines/Savants),so think twice before highly refine one of these.
Also keep in mind these capes aren't tradable,but you can account-stash em if you alts on the same account.
There are 8 capes in total,the most popular are the one with -0,05 Interval and the one with -6% Channelling.
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--Links--
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-Capes(All Eight)-
-Energetic Robe:Wraithgate(-0,05 Interval One)-
-Calm Robe:Wraithgate(-6% Channeling One)-
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--Starter's Questions--
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-What do I need to get these capes?-
8 Wraithgate Gold Medals for one of the capes above(Yes you can actually pick one you like thankfully its not random).
-How do i get the Gold Medals?-
This is were the troubles begin.Are you familiar with the Wraithgate/BH69?,good,because you will basically have to do a speed run,unwined,and around in 1000 seconds(16,6 minutes),with above 10.000 Points(See later).And yes this includes the 3 bosses.
And your level must be between 60 and 80(80&60 included).
-How I can even dream to accomplish such a thing?-
Yeah actually you need to be really overgeared to do this with a lv.60/80 squad,but no worries there's a trick to bring 2 Higher Levels with you,yes even lv.100+
-Where I can activate this Trophy Mode?-
Speak to the NPC right next of the Wraithgate Entrace(Celestial Messenger)(Coordinates 589 447)
-How I can start Trophy Mode?,how to bring those 2 higher levels?-
[Price]To start Trophy Mode you'll need a Ticket that cost 12 mirages(Its the first option of the NPC outside).Keep in mind that this ticket expires in 24 hours so no reason to get it if you aren't going to start anytime soon.
[Start]After getting the ticket,select the second option(Start Trophy Mode),all the squad members will be automatically teleported inside.
[Note #1]To start Trophy Mode all squad members have to be lv.60/80,thats means,when you actually activate the quest those 2 higher levels havenot to be in squad.
[How to bring the higher levels]Simply invite em after you started Trophy Mode & you're inside the cave.
[Known Bug]Sometimes,it *may* happeen that the timer will not start,if you don't see the timer/points on your quest log don't bother and reset/restart again.Yes that means you wasted 12 mirages and yes there's no point doing the run if the timer didn't activated.
[Note #2]All squad members(Not sure if the higher levels too),need to have a couple or more slots in the quest list(Maximum quests you can have is 20).
-I started the Trophy Mode and I got the two High Levels with me,what now?-
There are 2 things that matters:Time and Points,while I don't known ecactly how much time/points you need for a Gold Medal,I can tell you need to do the run withing 1.000 seconds and with above 12.000 points(The more the better).
Trophy Mode its similar to FCC,you need a decent barb to pull large groups of monsters so the other Damage Dealerss can nuke em all to death.More details below.
-Squad Members-
The ideal squad would be
A lv.80 Barb
A lv.70/80 Cleric
A lv.70/80 BM
A lv.70/80 long range DD with some aoes like a Wiz/Psy,another BM/Seeker its not bad either.
A lv.100+ 3.33 or more APS BM
A lv.100+ Random DD(Remember AoE skills matter a lot in here)
But,since its very unlikely to find a Lv.70/80 Barbs capable to do big pulls(Not impossible but highly unlikely),you'll probably have to get a lv.90+ one,sacrificing a high lv. DD spot(Thus making everything harder).
-Does the higher levels get medals?-
-Does the higher levels get Medals?-
They get nothing.
-Are Medals/Capes tradable?-
No you can only put em in Account Stash.
-How score works?-
Killing monsters=You get some Score
Killing bosses =You get a lot of Score(Note that 80% of the score comes from killing monsters).
-Do I have to clean the whole cave?-
No,just get most of the monsters in the way,you should have a score near 10.000 when you're at the Undying Hornshell(The turtle in the pool).
-OMG last NPC spawned after killing Cenequus Polearm & Damned Gaurnob but the quest thing is grey!-
The 2 higher levels need to leave squad for you to pick the quest.
Only squad leader can pick the quest that will give all the lvs.60/80 1 Medal each.
-I got something after the run that's not a Gold Medal-
You can get a Silver or Bronze of if your performance wasn't good enough.
Info Needed/Missing:
What you can do with Silver/Bronze Medals?
-I have 8 Gold Medals,what now?-
Speak to Celestial Messenger outside the cave and choose your cape.
You have to select"Gold Medal For Robe",then"Robe for Auxiliaries Abilities",then you can pick 4 types of capes,among these there is the -Interval one and the -Channeling one to choose
Be aware that if you choose the other option I have no idea if you can get your 8 medals back from trashing the quest.
[Need Spell check]
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--Barbarian and Cleric's Role--
Yes a good barb and cleric is the key to victory
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- Barbarian -
Recommanded Requisites & Hints:
- Having experience -
You can do some training runs without actually starting trophy mode(Thus saving mirages),that's a good idea if you and/or your squad members need some pratiche first.
- Having the Skill"Violent Triumph",Anti-Stun lv.79 skill(Highly recommanded) -
There are quite some monsters that will freeze you(Make you unable to move),you will have to spam this skill when you'll run into these monsters.You can also use the Vacuity Powder,this Apothecary Potion will make you immune to Stun/Freezes for 20 secs,but it will also increase your expenses.
- Knowing WHEN using anti-stun -
You'll learn with experience,plant monsters at start and other weird-looking ones at the Noxtouch Culler's room and into Resentful Pyrosteosis's way and to Pool Room's way.
- Being Charmed,if possible -
Not necessary but it help for sure(^^)
- Having 12k+ Hp -
The more the better
- Having some Apotechary Potions -
Not required,but it helps.
You can find a list of Apothecary Potions here
http://calcs.ucoz.com/apoth/elixirs.html
Bring the ones you that will help you survive.Like Stone Turtle Orb or Dew of Star Protection(Also Shell Powder helps).
- Learn to use your Bestial Rage skill -
Its your best friend,always use this skill when pulling lots of monsters right before invoke,and you should have plenty of Chi.
- Learn to known your limits -
Don't try to pull too much monsters or too little,watch your Hp,keep ready your Invoke
- Don't forget to roar -
Kinda obvious.
- Sunder -
You should get enough Chi with Bestial Rage to Sunder after roar,and as you already known Sunder will regen some of your Hp.
- Tree of Protection -
(http://www.ecatomb.net/genieskill.php)
Your number one Genie's Heal.Use it wisely.
- Don't waste time on the 2/3 runners left -
Those annoying runners may take some time to kill,if you already killed most of monsters,instead of wasting time chasing those 2-3 runners remaining,bring em along in the next pull,remember,there's absolutely no time to waste.
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- Cleric -
Recommanded Requisites & Hints:
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- Having experience -
See above
- Have Chi -
This is the main problem,unless the barb is good enough to keep all agro on him,the Blue Bubble(In this guide also Refers as"BB",or"Regeneration Aura"(Lv.59 Cleric Skill))is a must most of the times.This means,you have to keep up your Chi somehow(No there's no time to"Chi Building").
Apothecary Potions that Helps
God's Tea(1 Spark and 50 Chi) <- Recomanded
Golden Jade(1 Spark)
Unlike FCC you have no time to sit back,when most of the monsters are dead and squad looks safe enough put off your BB and start single Healing/Squad healing,this will help you get some Chi before next pull.
Genie Skill that Helps
Cloud Eruption
(See http://www.ecatomb.net/genieskill.php)
(Not recommanded really,better save Energy for Holy Path or if you wanna switch to Movement-Increase Apothecary Potions)
- Holy Path -
Again see http://www.ecatomb.net/genieskill.php.
Holy Path is a Must to keep up with Barb's speed,have a genie with at least 40 Mag/40 Vit.
- Survive -
Surprised?
- Resurrection Scrolls -
You can't afford to die,bring some Resurrection Scolls.Keep in mind that these things have 30 minutes cooldown,so you still can't die more than 1 time per run unless...
[Pro Hint]
Have a Mystic res-buff you before starting Trophy Mode,regardless if the Mystic will come along or not.
- Don't forget to purify -
You known sometimes its better to drop BB and Purify the barb when poison damage gets too high(Those plant monsters are only till first room).
- Cenequus Polearm & Damned Gaurnob -
In case you don't known,last two bosses are nasty and you can't BB on these.They have a close range physical aoe and a long range magic AoE,keep the freaking distance even if the run is completed and you're dead it will still fail(See below).
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--Other Classes's Hints--
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- Blademaster -
Help the Tank survive,Stun monsters first,HF as much as possible,don't waste Chi on that Speed Skill,use holy path instead,don't waste chi for sparks,time your HF with other's sparks at bosses.Keep alter magic marrow up.
- Wizard -
AoE like mad.Target the runner monsters after first AoE.
- Archer -
AoE like mad.Kill those annoyng runners.
- Venomancer -
Pass sparks to Cleric,Bramble the Barb,use your Nova only if you got spare Chi,Noxious Gas if not,don't forget to Amp at the bosses.
- Assassin -
Chill of the Deep,Subsea Strike & Earthen Rift,stun/freeze those pesky runners.
- Psychic -
Use your control AoEs to keep monsters in their place(e.g. Glacial Shards/Aqua Cannon)
- Seeker -
Use your mp-raping AoE,attack runners with the ranged skills,don't waste time to chase em,debuff the bosses.
- Mystic -
Res-buff all squad members,especially Cleric,as you can image,you're mainly a DD/support Healer.Use the AoE healing plants you have.Thicket its better than Craglord in this case.
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--Various Hints--
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- Don't Forget Guardians -
Yeah it may sound stupid,but sometimes in the rush all squad forget to get the back-guard that spawn after the second guardian is killed.Have a good runner stay back and lure the guardian while others keep pulling/killing.
- Offer Money for High Levels -
You known,the world is cruel,few people like to help others and get nothing but a thanks in return,you *may* have to offer money to those high levels if you want get their help.
- Don't Accept Randoms -
Having a lv.100+ BM/Barb doesn't mean that everything will go smoothly,even a good geared high level can easily die in there if he underestimate the monsters.Do some test runs with them before actually trying a Trophy run.
- Patience -
Having 50% fail runs may be an average result,still not that bad,don't get discouraged and keep the Morale in your squad up.Bring a lot of Mirages also.
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--Monsters--
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- Runners -
These annoying monsters will keep running away using magic attacks,they won't ever attack with Physicals not even at close distance.
-Deadmarch Sori
-Deadmarsh Cougaret
-Deadmarsh Pyrofiend
- Freezers -
-Deadmarsh Petalii[
-Deadmarsh Duster(This one is also a runner + freezes you so damn smart)-
- Physical Ones -
-Deadmarsh Adalwolf
-Deadmarsh Heathen
-Deadmarsh Kugulu(This one doesn't move and its ranged)-
-Deadmarsh General(There are Lots of these in the last two rooms)-
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--Things that may screw up a run--
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->You don't speak with the last NPC withing 60 seconds(He disappears)
->Some of your squad member is not in range when you speak to NPC(e.g. Cleric revived in town)
->You just realize at Serpentrex's room(SS) that you forgot the back guardian(Duh ._.)
Info Needed/Missing:
If the squad member not in range leaves squad can you still get the Medals?